SIGGRAPH '22

Joon Hyub Lee, Hanbit Kim, and Seok-Hyung Bae. 2022. Rapid design of articulated objects. ACM Trans. Graph., 41(4). Article 89, 1-8.

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CHI '22 (Late-Breaking Work)

Seung-Jun Lee, Joon Hyub Lee, and Seok-Hyung Bae. 2022. An interactive car drawing system with Tick'n'Draw for training perceptual and perspective drawing skills. In CHI '22 Extended Abstracts. Article 463, 1-7.

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CHI '21 (Late-Breaking Work)

Joon Hyub Lee, Donghyeok Ma, Haena Cho, and Seok-Hyung Bae. 2021. Post-Post-it: a spatial ideation system in VR for overcoming limitations of physical Post-it notes. In CHI '21 Extended Abstracts. Article 300, 1-7.

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SIGGRAPH '20 (Labs)

Joon Hyub Lee, Hyung-Gi Ham, Myung-Sung Kim, and Seok-Hyung Bae. 2020. 3D sketching for multi-pose products: an interactive showcase. In SIGGRAPH '20 Labs. Article 5, 1-2.

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SIGGRAPH '20 (Labs)

Joon Hyub Lee, Yongkwan Kim, Sang-Gyun An, and Seok-Hyung Bae. 2020. Robot telekinesis: an interactive showcase. In SIGGRAPH '20 Labs. Article 6, 1-2.

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ICRA '20

Joon Hyub Lee, Yongkwan Kim, Sang-Gyun An, and Seok-Hyung Bae. 2020. Robot telekinesis: application of a unimanual and bimanual object manipulation technique to robot control. In Proc. ICRA '20. 9866-9872.

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CHI '20 (Late-Breaking Work)

Joon Hyub Lee, Hyung-Gi Ham, and Seok-Hyung Bae. 2020. 3D sketching for multi-pose products. In CHI '20 Extended Abstracts. LBW 261, 1-8.

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🏆 CHI '18 - Best Paper Award

Yongkwan Kim, Sang-Gyun An, Joon Hyub Lee, and Seok-Hyung Bae. 2018. Agile 3D sketching with air scaffolding. In Proc. CHI '18. Paper 238, 1-12.

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CHI '18

Joon Hyub Lee, Sang-Gyun An, Yongkwan Kim, and Seok-Hyung Bae. 2018. Projective windows: bringing windows in space to the fingertip. In Proc. CHI '18. Paper 218, 1-8.

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UIST '17 (Poster)

Joon Hyub Lee, Sang-Gyun An, Yongkwan Kim, and Seok-Hyung Bae. 2017. Projective windows: arranging windows in space using projective geometry. In UIST '17 Adjunct. 169-171.

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AutomotiveUI '17

Sang-Gyun An, Yongkwan Kim, Joon Hyub Lee, and Seok-Hyung Bae. 2017. Collaborative experience prototyping of automotive interior in VR with 3D sketching and haptic helpers. In Proc. AutomotiveUI '17. 183-192.

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UIST '16

Yongkwan Kim and Seok-Hyung Bae. 2016. SketchingWithHands: 3D sketching handheld products with first-person hand posture. In Proc. UIST '16. 797-808.

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CHI '16 (Late-Breaking Work)

Yongkwan Kim, Hanbit Kim, Seok-Hyung Bae, SangJeong Lee, and Chul-Joo Kim. 2016. Building blocks for designing future multi-device interaction. In CHI '16 Extended Abstracts. 2548-2554.

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🏆 UIST '15 (Poster) - Best Poster Award (People's Choice 2nd Place)

KyoungHee Son, Seo Young Oh, Yongkwan Kim, Hayan Choi, Seok-Hyung Bae, and Ganguk Hwang. 2015. Color sommelier: interactive color recommendation system based on community-generated color palettes. In UIST '15 Adjunct. 95-96.

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Human-Computer Interaction '14

Xiaojun Bi, Seok-Hyung Bae, and Ravin Balakrishnan. 2014. WallTop: managing overflowing windows on a large display. Human–Computer Interaction, 29(2). 153-203.

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UbiComp '13

Jinyung Jung, Seok-Hyung Bae, and Myung-Suk Kim. 2013. Three case studies of UX with moving products. In Proc. UbiComp '13. 509-518.

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CHI '13 (Note)

Joon Hyub Lee and Seok-Hyung Bae. 2013. Binocular cursor: enabling selection on transparent displays troubled by binocular parallax. In Proc. CHI '13. 3169-3172.

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CHI '13

Jinyung Jung, Seok-Hyung Bae, Joon Hyub Lee, and Myung-Suk Kim. 2013. Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages. In Proc. CHI '13. 1279-1288.

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CSCW '13

Cheong Ha Park, KyoungHee Son, Joon Hyub Lee, and Seok-Hyung Bae. 2013. Crowd vs. crowd: large-scale cooperative design through open team competition. In Proc. CSCW '13. 1275-1284.

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UIST '12

David Lee, KyoungHee Son, Joon Hyub Lee, and Seok-Hyung Bae. 2012. PhantomPen: virtualization of pen head for digital drawing free from pen occlusion & visual parallax. In Proc. UIST '12. 331-340.

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UIST '12 (Poster)

Joon Hyub Lee, Seok-Hyung Bae, Jinyung Jung, and Hayan Choi. 2012. Transparent display interaction without binocular parallax. In UIST '12 Adjunct. 97-98.

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CHI '12 (Note)

Young-Woo Park, Seok-Hyung Bae, and Tek-Jin Nam. 2012. How do couples use CheekTouch over phone calls?. In Proc. CHI '12. 763-766.

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TEI '12

Hyosun Kwon, Seok-Hyung Bae, Hwan Kim, and Woohun Lee. 2012. Inflated roly-poly. In Proc. TEI '12. 189-192.

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CHI '10

Xiaojun Bi, Seok-Hyung Bae, and Ravin Balakrishnan. 2010. Effects of interior bezels of tiled-monitor large displays on visual search, tunnel steering, and target selection. In Proc. CHI '10. 65-74.

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UIST '09

Seok-Hyung Bae, Ravin Balakrishnan, and Karan Singh. 2009. EverybodyLovesSketch: 3D sketching for a broader audience. In Proc. UIST '09. 59-68.

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UIST '08

Seok-Hyung Bae, Ravin Balakrishnan, and Karan Singh. 2008. ILoveSketch: as-natural-as-possible sketching system for creating 3D curve models. In Proc. UIST '08. 151-160.

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UIST '04

Seok-Hyung Bae, Takahiro Kobayash, Ryugo Kijima, and Won-Sup Kim. 2004. Tangible NURBS-curve manipulation techniques using graspable handles on a large display. In Proc. UIST '04. 81-90.

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Computer-Aided Design '03

Seok-Hyung Bae, Keyhoon Ko, Bo H. Kim, and Byoung K. Choi. 2003. Automatic feedrate adjustment for pocket machining. Computer-Aided Design, 35(5). 495-500.

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ICCSA '03

Seok-Hyung Bae, Ryugo Kijima, and Won-Sup Kim. 2003. Digital styling for designers: 3D plane-symmetric freeform curve creation using sketch interface. In Proc. ICCSA '03. 701-710.

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ICCSA '03

Seok-Hyung Bae, Won-Sup Kim, and Eun-Sook Kwon. 2003. Digital styling for designers: sketch emulation in computer environment. In Proc. ICCSA '03. 690-700.

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VSMM '03

Seok-Hyung Bae and Ryugo Kijima. 2003. Digital styling for designers: in prospective automotive design. In Proc. VSMM '03. 546-553.

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Computer-Aided Design '02

Seok-Hyung Bae and Byoung K. Choi. 2002. NURBS surface fitting using orthogonal coordinate transform for rapid product development. Computer-Aided Design, 34(10). 683-690.

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Computer & Graphics '02

Seok-Hyung Bae, Hayong Shin, Won-Hyung Jung, and Byoung K. Choi. 2002. Parametric surface tessellation based on degree reduction. Computers & Graphics, 26(5). 709-719.

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